Friday, 14. November 2014
There will be workshops available during Friday. All workshops are in Czech language only. Attendees must registered on workshops separately. Information about how and where to register will be sent to every registered attendee on his email.
10.00 – 12.50
Workshop: Microsoft Azure for mobile backend 
Martin Šimeček, Microsoft
13.00 – 15.50
Workshop: Designing mobile games 
Martin Vaňo, Silicon Jelly
16.00 – 18.50
Workshop: game animations - technology, theory and practice 
Jan Zámečník, Warhorse Studios
from 19.30
Warm-up party
Warm-up party will include small presentation about recent and upcoming indie games. The party will be held in FreeMasonic Club Pub (address: Týnská 10, Praha 1 - Staré Město).
Saturday, 15. November 2014
Pixel Federation Main hall
Small hall
9.15 – 9.25
GDS 2014 Welcome words
Pavel Barák, České Hry
9.30 – 10.25
Challenges of designing a serious game from narrative perspective: engaging gameplay and meaningful message at the same time [EN]
Pawel Miechowski, 11bit studios
10.30 – 11.25
The Good, The Bad and The PR [EN]
Agnieszka Szóstak, PR Outreach
Gaming graphics trends [CZ]
Roman Hladík, Jan Zelený, 2K Czech
11.30 – 11.55
Not Your Father's Gaming Market: How to make your game succeed in today's crowded marketplace [EN]
Petra Opělová, Square Enix
Support for game development by Kreativní Evropa - MEDIA [CZ]
Pavlína Kalandrová, Kreativní Evropa - MEDIA
12.00 – 12.25
Work with zero budget [CZ]
Jakub Hussar, ARK8
CzechAccelerator [CZ]
Markéta Havlová, Czech Invest
13.30 – 14.25
Keep it real [EN]
Luke Whittaker, State of Play
Perfect Paths - "perfect path" through solo development [SK]
Ján Ilavský, Hyperbolic Magnetism
14.30 – 15.25
Krtek's adventures and other stories [CZ]
Martin Vaňo, Silicon Jelly
AIR multiplatform game development [SK]
Peter Stefcek, Pixel Federation
15.30 – 16.25
Ronimo's roller-coaster ride from student team to successful indie [EN]
Joost van Dongen, Ronimo Games
Infinitum uncovered - how to build MMO RTS [CZ]
Martin Boháč, Allodium
16.30 – 16.55
Actual trends in indie games & development [EN]
Vladimír Geršl, Fun 2 Robots
17.00 – 17.25
Work hard, play hard: Benefit by creating the best benefit system [SK]
Martina Laurenčíková, Martin Palšovič, Pixel Federation
Project management in a small team [CZ]
Jan Jirkovský, Dreadlocks
17.30 – 18.25
Game Design in reality III [CZ]
Daniel Vávra, Warhorse Studios
We will relax, chat and drink after the first day of GDS in Zephyr Excelent Urban Pub (address: Michalská 13, Praha 1). If you’d like to grab a bite prior to the party, you can have dinner there directly as we've reserved the restaurant for you as well.
Sunday, 16. November 2014
Pixel Federation Main hall
Small hall
10.00 – 10.55
'Köpös' - What is it and why do you want it [EN]
Petri Purho, Kloonigames
From Unity3D to Unreal Engine 4 [CZ]
Martin Pernica, Soulbound Games
11.00 – 11.55
Creating high performance, flexible, future-proofed games [EN]
Ivan Beliy, Marmalade
Relatively realistic realtime dynamic lighting :) [CZ]
Jakub Holík, Warhorse Studios
12.00 – 12.25
Advantages and disadvantages of mobile publisher – path of Mega Dead Pixel [CZ]
Petr Vodák, About Fun
Vicon Cara [CZ]
Tomáš Studnička, Spafi
13.00 – 13.55
Introdaction into the serious games world [CZ]
Otakar Nieder, BI Simulations
Development of most anticipated RPG from Slovakia: Ups and downs [SK]
Peter Nagy, Games Farm
14.00 – 14.55
Artificial Intelligence of open world inhabitants [CZ]
Viktor Bocan, Warhorse Studios
Branding - secret weapon in the business war [CZ]
Ondřej David, Suitable
15.00 – 15.55
Theory of developers pit [CZ]
Lukáš Macura, Marek Nepožitek, Cinemax
Azure as backend – practical experiences [SK]
Rudolf Kajan, Microsoft - Gamifi.cc
16.00 – 16.55
A Studio Post-mortem [EN]
Sean Lohrisch, Capybara Games